我方 (6)

对手 (6)

Speed compare is a control decision tool

This page compares the real Lv.50 speed order of two groups of Pokemon so you can decide whether speed control is necessary. It is intentionally narrower than the full Speed Tiers page: instead of browsing every possible benchmark, you load the Pokemon that matter for a specific matchup and ask who moves first under the natures and EV values you expect.

Data source and calculation logic

The comparison uses the same Pokemon speed data and Lv.50 speed formula as the speed tiers table. You select Pokemon from the site database, choose a speed nature, set speed investment, and the tool ranks the selected Pokemon by their calculated speed. It does not automatically predict Tailwind, Trick Room, weather speed abilities, Choice Scarf, paralysis, priority moves, or ability-based order changes, so those effects should be handled as a second step in your notes.

How to use it

  • Add your likely four to six Pokemon on one side and the opponent's likely options on the other side.
  • Set neutral, positive, or negative speed nature to match the spread you are testing.
  • Adjust speed EVs until you reach the minimum number that beats the target you care about.
  • If you cannot beat the target efficiently, plan Tailwind, Trick Room, redirection, priority, switching, or a bulkier line instead.

Practical applications

Use this page during team preview practice. If your attacker is only a few points slower than a common threat, a small EV change may be enough. If it is far behind, forcing max speed may waste resources and still lose after Tailwind or Choice Scarf. Speed comparison is also useful for mirror matches because two Pokemon with the same base speed can behave very differently once nature, EVs, and item assumptions are included.

Common mistakes

  • Treating a one-point advantage as safe when the opponent may run a faster spread.
  • Comparing only max speed when your actual set invests in bulk or damage.
  • Forgetting that Trick Room reverses the normal value of being faster.
  • Ignoring priority moves and protection turns when deciding whether a speed gap matters.

Next step

If this page shows that your matchup depends on moving first, open Speed Tiers to check broader benchmarks, then use Team Builder to decide which slot provides speed control. If the page feels too narrow for your workflow, it can be merged into the main Speed Tiers experience as a focused comparison mode.

FAQ

Should this page be indexed separately?

No. It is a useful auxiliary tool, but its search intent overlaps with Speed Tiers, so it is marked noindex while still allowing links to be followed.

Does a higher speed number always mean I should attack?

No. Moving first matters only if the move changes the turn. Sometimes Protect, switching, or setting speed control creates a better board than taking a risky attack.